Life Comes At You Pretty Fast: A General Update

Things have been busy since my last post, but it’s a Good Busy and not that Oh, God, Kill Me Now Busy.

While the separation from Ragnarok Publications is still ongoing, my Black Raven Series has found a new home. I’m mostly sure the Valducan Series has also found a new home, but we’re still in talks and I’ll make a big announcement once we’re all signed and pretty.  I’m not worried. 

 

Achievement Unlocked

In the middle of this all, I spent 10 days touring Israel with a 2-day hop into Jordan to explore Petra. It was amazing. I walked in several ruins, visited historic sites, floated in the Dead Sea, stood atop an aqueduct, visited many museums, and petted more than a few stray cats.  I have piles of notes to use for future stories and even made several updates to Ashes of Onyx in some related areas (Those who follow my blog know that travel is my #1 source for inspiration).

My YouTube Channel has been shooting up in popularity.  I had my first video to break the 100,000 views milestone. While I’m still but a tiny channel in a sea of giants, I’m growing.  It’s currently at 4,500 Subscribers and has now made enough revenue to have covered my meager expenses (which means I’ll be spending even more on costumes and some half-decent equipment).  

This upcoming weekend (September 22-24, 2017) I’ll be a guest author at FenCon.  You can find my schedule HERE.

Finally, ASHES OF ONYX is complete. It surpassed my initial estimates and came in at 114,000 words. I’ve completed my full read-through, made many changes, and BETA Reader response has been extremely positive. It’s currently in the Querying Phase, which means its still a long, long way from any release.  While a complete stand-alone from any of my other works, I have started toying with the idea of a second story set in the same universe. Still too early to tell.

That’s it for now. I hope to have some more announcements soon.

 

Interview at the RoundTable Podcast

RTPThe fine folks over at the RoundTable Podcast interviewed me for their “20 Minutes With…” series.  We discuss pulp fantasy, conflict characters, Dungeons & Dragons, travel, Star Trek, and much more.  I had a lot of fun talking the craft and shooting the breeze with co-hosts Dave Robison and Alasdair Stuart. 

You can check the podcast HERE.  Don’t be fooled by the 20 minutes name. We run for 44 minutes and I could have enjoyed chatting with them for hours longer.

Next week I’ll be back for a writing workshop episode.

Enjoy.

 

 

Story Inspirations -Venice

I’ve written before about how travel has inspired many of my story ideas.  Now that Mountain of Daggers is just about to arrive, I want to share how much Venice Italy has influenced it.  In fact, if wasn’t for Venice there would be no Black Raven series.  I’d originally written a single story, Birth of the Black Raven, and intended it to be a stand-alone.  Then in February 2006, my wife and I honeymooned in Italy, spending the majority of our time in Florence and Venice.  When I returned, I immediately started writing new adventures, starting with Race for the Night Ruby.

Venice CanalsCanals:  You simply can’t talk about Venice without addressing its most notable attribute.  If a movie is set in Venice, you can be pretty much guaranteed a boat chase (and a moment when a speedboat cuts a gondola in half). The canals have served as the city’s primary means of transportation for a thousand years. And while they’re no longer the open sewers as they were once, you wouldn’t want to take a dip in one. But they’re as beautiful and as haunting as can be imagined. The city of Nadjancia has a canal system like Venice and is the setting for both Race for the Night Ruby and the Ferrymaster’s Toll.

 

 

Venice StreetsStreets:  While the canals are Venice’s best known feature, the streets themselves are a bizarre maze-work of narrow lanes. There are no straight lines in Venice, and trying to walk from one place to another will quickly get you lost, even if you have a map. Many of these streets, even main ones, are so narrow that  I could easily touch both sides at the same time.  You can see this in Race of the Night Ruby.

 

 

 

Masquerade BallsMasks:  Venice is known for its beautiful masks.  They give a sense of mystery. The veils worn in Race for the Night Ruby and The Ferrymaster’s Toll were my own spin on Venetian masks. In 2012 we returned to Venice for Carnival and attended some of the masquerade balls. Shortly after, I wrote Temptation’s Proposal, which centers around a masked ball.

 

Venice Island of DeadIsola di San Michele:  This walled island serves as the city’s cemetery.  The idea of an “Island of the Dead” caused me to write The Ferrymaster’s Toll.

 

 

Venice HorsesHorses of Saint Mark:   These four bronze horses decorate the front of Saint Mark’s Basilica.  They have a facinating history of being looted from Constantinople, then by Napoleopon, and then returned to Venice.  The part that stuck with me most was that they once had ruby eyes (stolen by Napoleon). The idea of a statue overlooking a street with ruby eyes appeared in City Beneath the Kaisers and The Noble Hunter.

 

 

 

 

Of course the single most influential place was the Doge’s Palace, which I dedicated an entire post to.

Venice is one of the most beautiful places that I’ve had the pleasure to visit, and I’m excited to share what stories that that single city has inspired.  I hope you all enjoy them and I hope maybe they’ll inspire someone to visit the city that brought them to you.

-Seth

 

 

Story Inspirations – Florence

Hi all,

As I’ve written before, every author can name specific things they’ve seen, or read, that eventually appeared in one of their stories.  One city that has, and will continue to inspire my writing, is Florence Italy.

Florence

My first trip to Florence was in 2006, then again in 2012.  It is a beautiful city, brimming with history.  So much of it has appeared in my Black Raven stories, but the majority is simply atmosphere.  However, I did get a few pictures of some of the specific things that have directly influenced my writing.

 

TowerLonely Tower:  This tower was once part of the city walls and housed the mint.  Now it stands alone on a little island in the street.  Its imposing walls, and the difficulty I imagine in trying to break into a building that is so out in the open, led me to use similar buildings in both Darclyian Circus, and City Beneath the Kaisers.

 

 

 

 

Michelangelo's TombMichelangelo:  It’s impossible to spend any time in Florence without seeing Michelangelo’s influence.  He was so popular in his time, that the Pope more or less forced Michelangelo to work commissions for the church.  The idea of an artist held prisoner is what inspired The Gilded Noose.

 

 

 

LocksLockLock Clusters:  On and around the Ponte Vecchio bridge, there are thousands and thousands of padlocks affixed to just about everything.  The local legend is that lovers who affix a lock to the bridge, then throw the key into the River Arno, will have good luck.  I used these locks in Dämoren.

 

 

 

PerseusPerseus with the Head of Medusa:  Benvenuto Cellini’s (the guy whose bust is surrounded by locks above) beautiful sculpture captured my imagination when I first saw it in 2006.
I’ve always loved the Perseus myth and used the story in Dämoren. Later, I decided to give the statue a brief cameo in my novel.

 

 

 

 

 


Florence StreetsRoofs Along Narrow Streets and Alleys: My love of rooftop chases is older than I can remember. I’d already used the idea in The Mist of Lichthafen before I’d ever made it to Europe. Later, when I actually saw how close the rooftops actually were, and the support arches between buildings, I knew that it wasn’t just fantasy. Since then, my heroes have hopped rooftop to rooftop in several stories, most notably, Thieves’ Duel.

Alleys are one of my guilty pleasures.  When other tourists are snapping pictures of beautiful churches and great artistic achievements, I’m creeping though the narrow alley across the street. Florence is centuries old.  It’s endured wars, plagues, riots, and all kinds of other nastiness.  There’s no inch of the city that isn’t history, and for some reason, alleys are where I can really feel it.  More than once, my wife has turned around from something beautiful to realize that I’ve ducked off into some side-street to explore.


Narrow StreetThis alley is exactly one Seth wide

 I’ve heard many authors say, “Never stop writing.”  That’s great advice.  However, you do stop.  You go to work, you go out with friends and family, you get sick, you bingewatch Downton Abbey.  You might stop for only a few hours or days, but you do stop.

Because life happens, my secondary advice is, “Never stop drawing inspiration.” When you’re not writing, you’re still researching.  Maybe not consciously, but you are.  Keep that little recorder going in the back of your head.  Note smells, sights, and the way things make you feel.  Keep them in your mind because once you do return to your writing, you’ll have them waiting for you.

Writing isn’t just sitting in front of a computer, pounding out page after page.  Writing is teaching yourself to record the world in ways that can be told to others.  You don’t just look at a picture to draw your inspiration.  You note the frame, the wall behind the picture, the sounds of the room the picture is in, the hall that led you to it. Being a writer is being able to remember all those little details, the emotions they conjured, and letting your imagination run wild with them.

Never stop drawing inspiration.

-Seth

Story Inspirations – The Doge’s Palace

Every writer can name specific things they’ve seen, or read, that eventually appeared in one of their stories, either as a central plot-point or just atmosphere.  For me, the one place that held the most kernels of inspiration was the Doge’s Palace in Venice Italy.

I first visited it during my Honeymoon in 2006.  My wife and I were to take an all-day walking tour of the city.  It started extremely early one cold February morning, and we were on time in getting to the starting point.  Then, half-way there, we realized we’d left the tickets back at our hotel.  In a frenzy, we rushed back, grabbed the tickets, then ran across town to where the tour was (not an easy task, since there are no direct paths anywhere in Venice).  We missed the tour by five minutes.

Since we were up, we decided to make the most of it, and wandered into the Doge’s Palace.  We figured it would be two, maybe three hours, then we’d explore somewhere else.

We spent nearly the whole day there.

Later, many of the things I saw ended up in my fantasy stories.   Most I hadn’t taken pictures of at the time, but when we returned again in 2012, I made sure to snag some shots of the things that directly inspired me.

Mouth of TruthMouth of Truth:  Once upon a time, Venetians could denounce criminals by writing the lawbreaker’s name and crime on a note, then slipping it through the open mouth of this carved face.  Think of it as the original ‘Police Tip Line’.  I used a similar device in my story, ‘The Porvov Switch‘.  In it, I referred to the Mouth of Truth by a much less romantic name:  The Rat Hole.

 

 

 

 

 

Trapped BoxTrapped Box:  This nasty little box appears like any other casket for money or treasure.  However, the treasure this box holds is DEATH.  When opened, it fires 4 bullets simultaneously, two out the front, one out of the left and right sides.  I used a similar device in my story, ‘Race of the Night Ruby‘.

 

 

 

Trapped KeyTrapped Key:  The picture really doesn’t capture the mechanism involved, but the idea is quite devious.  The key is a trap.  When used, a button at the tip fires a spring-loaded spike out through the shaft and into the user’s hand.  Not enough to kill anyone, but definitely enough to ruin someone’s day and to identify who stole your key ring.  I used a similar device in ‘The Ferrymaster’s Toll‘.

 

 

 

 

Prison HallPrison Window:  There is a prison linked to the Doge’s Palace (which is a lot like having Gitmo being a wing of the White House), and while touring it, I saw these windows along the halls that peered into the different cells.  Normally, in TV and movies, cell windows are either set into the door, or look outside (where our hero inevitably befriends a bird or stares up at the moon).  These windows allow guards to easily observe what was going on inside the cells (useful for determining if the prisoner is hiding beside the door with a shank, waiting for you to open it).  In ‘The Raven’s Cage‘ I used a cell window like these as a central point.

 

 Prison Graffiti 2 Prison Graffiti 1Prison Graffiti:  With nothing much to do , prisoners would carve very elaborate graffiti in their cell walls.  Some of it is actually quite impressive.  Like most graffiti today, there are quite a lot of penises.  I made mention of the abundant graffiti in ‘The Raven’s Cage‘ as a way to add atmosphere.

 

 

  There were of course many other things that caught my interest at the palace, several of which will appear in future stories.  But as of now, a single missed tour led me to a place that I can identify four different stories that benefited from our forgetfulness.

-Seth