You’re Doing It Wrong – A Defense of Audio Books

I recently posted a review of a James Bond book on Goodreads. In it, I briefly touched on each of the stories in the book, making comparisons to the previous Bond novels and to the film franchise. It wasn’t anything amazing as far as reviews go, just the thoughts of a reader reflecting on a book. Because I had listened to the audio version, I made a final comment about the narrator’s performance.

No big deal.

Within a few hours, I received this reply: “Impressive summary. Well-formatted and expressive; lucidly composed. Except that you apparently didn’t ‘read’ these tales? You ‘listened’ via some silly audio version? Sadly, this is bogus. Inauthentic. All too common these days, but totally not the way to absorb literature, while ‘multi-tasking at the same time’.”

The reply did continue, addressing my comments about the book’s sexism and racism.  “One other remark to make: travel more overseas. Your comments on ‘racism’ and ‘misogyny’ are provincial-American. At odds with the way the world actually is out there.” But that’s not what I want to talk about. An anonymous troll on the internet has rolled their eyes as someone’s views, calling them naive. Nothing new. Nothing worth arguing with.

However, the sentiment that the medium that I used to read the book is somehow wrong or inferior struck a nerve. I’ve heard this argument many times and from all varieties of people.

So to anyone that claims that listening to an audio book is inferior, and to the troll that gave me such wonderful statements to refute, I say this: Deal With It.

Let’s break this down, shall we?

…silly audio version – Audio books are the fastest growing publisher market. Millions of readers are using them.  Gone are the days of highly abridged tomes of cassette tapes marketed to the visually impaired.  Audio book performers are highly-regarded actors (like Samuel West, who read the audio book I was reviewing).  With services like digital streaming, audio books are not some novelty fad.  Like e-readers (which also got shit on for years), they’re here and they’re here to stay. 

 

“…totally not the way to absorb literature…” – This line fascinates me.  Ignoring the part where he refers to a 1960’s Spy-Fi collection as “literature,” the troll’s post opens with praising my summary. He has acknowledged that I understand each of the stories enough to comment on them.  In fact, his post closes with this: “Otherwise, a really fine review and I was pleased to sift through it. Glad you enjoyed the stories.” So if I absorbed the stories enough to compose a “really fine review,” how in the fuck can you then say that I didn’t absorb the story?  The fact I gave it a thorough review proves that I did because, News Flash: People can absorb by listening.

 

“…‘multi-tasking at the same time’ – Ah, so you were watching me while I listened?  Creeper.  Seriously, though, I hate this argument.  Yes, audio book readers can get distracted while reading.  I drive while listening to audio books.  However, I’m real interested in the notion that people that visually read are not distracted at all.  Really?

Zero distractions

It’s nice to imagine that anyone reading a book is sitting in a comfortable wing back chair, the only sounds being the soft crackling of a fire, but it’s also fundamentally bullshit.  Reading a book doesn’t mean that life stops.  There’s still noises, keeping an eye out on a kid, the lingering thoughts in the back of your head reminding you to pay the electric bill so you can stop using a fire to read by.  Your mind wanders, you skim, you race through a few pages between other tasks, and you are rarely, if ever, 100% Distraction Free.

Reading Drive
“But Officer, how else can I absorb the story?”

Since I started Audible, my reading has gone up exponentially. The bulk of my reading is with audio books.  I enjoy them. Yes, I have gotten distracted at times and had to listen to a part a second time (maybe the troll never heard of Rewind), but no more often than times I’ve had to go back a re-read part of a book that I realized I was skimming. 

War Read
“Hey, could you hold off on that shelling? I’m at a good part.”

So, while I might not read the same as someone else, no one gets to tell me that I’m “Doing It Wrong.”

Story Acceptance – Raid on Wewelsburg

I’m very excited to announce that my Valducan Archive Adventure ‘Raid on Wewelsburg‘ has been accepted in Cohesion Press‘ upcoming SNAFU: Black Ops anthology.

Black Ops

Germany, 1945 – In the final days of the Second World War, Lady Helen Meadows leads a team of knights past the front lines to recover the holy weapons plundered by the Nazis before the Allies can seize them. But as they reach Wewelsburg Castle, the SS stronghold, the Valducans discover a plot far more sinister than anything they’d imagined.

It’s a real honor that Cohesion Press invited me to participate in this collection. The other authors are:

Release date is slated for Fall 2016.

 

In speaking of SNAFU, The United Federation of Charles posted a glowing review of SNAFU: Hunters.  Regarding my story ‘Hungry Eyes,’ he said:

“This is a fairly straight-forward story of a bunch of seasoned professionals killing a lot of monsters and I have to say I rather like it for that alone. The group is far less traumatized than most other hunters in this story and there’s a more uplifting sense of triumph.”

You can find the entire review HERE.

In other news, Emby Press should soon be releasing the long-delayed Occult Detective Monster Hunter: A Grimoire of Eldritch Inquests Vol. II, which includes my story ‘The Vampire of Somerset.’  As with  ‘Raid on Wewelsburg,’ the story features Lady Helen Meadows as the hero, and I’m very excited to get to show her off.  Lady Meadows is one of my favorite characters I’ve written. I’ll be announcing the release information once I know more.

 

The Great Roleplaying Experiment – 5e D&D versus Call of Cthulhu 7e

As I’ve said before, I’m a massive roleplaying fan.  I’ve been gaming since I was 13 and I hope to continue until my dying days.

Two years ago, I posted how I was running a Pulp-Era game that was essentially mixing Call of Cthulhu and old horror movies using a modified Cyberpunk 2020 Interlock system.  It was a fun game and very rewarding to build something new. I also have even more respect for RPG designers, since there is a whole lot of work that goes into tiny details.  But the game kicked butt and we were having fun (Having a player take down a charging T-Rex with a tommy gun was a dream I never knew I had until it was fulfilled).

5th EdThen my friend and fellow author Clay Sanger sold me on trying the new Dungeons & Dragons 5th Edition.  It took some convincing, but I gave it a shot and spent all of 2015 playing D&D.  It’s a clean system and it’s very apparent that they put a lot of work into making it Dungeon Master Friendly instead of only focusing on it being Player Friendly (after all, who cares how bad ass a system is if no one is willing to endure the nightmare of running it?). Also, I judge an RPG by its art and layout, and the aesthetics of 5e D&D is seriously top-notch.  But after several months of playing, a few problems began to surface.

Nothing against the game at all. As a die-hard First Edition player, I’ll admit that 5th Edition D&D is amazing. Its just that a level-based game that focuses on combat in order to gain more powers doesn’t appeal to me as much as it once did.  The other issue was that the character personalities were not as good as they should be.  That’s no fault of D&D, but it is more common in it since Feats and Abilities can overshadow a player’s attention to the character itself. Something needed to change.  I was about to kill that campaign and start a new one, letting everyone write fresh characters now that we all had a better understanding of the game mechanics. But then something happened.

Cthulhu called me home. 7th Ed

Now, I hadn’t been looking to leave D&D. My players and I had finally gotten proficient enough with the new system that we were really stretching our legs with it.  But I was on the Chaosium email list and I read a few of their updates on the release for their new 7th Edition and I decided to give it a look.

Quite simply, it’s beautiful.

First, Call of Cthulhu is really more of my kind of game right now.  Being skill-based, players aren’t restricted by character classes where they only advance once they’ve achieved a set number of Experience Points. Characters can use any skill and advance in those individual skills as they use them. That was my favorite aspect of Cyberpunk. Second, combat is less important than the story, and man, they made the system great for storytelling.

Character creation is wonderful, and they offer a lot of tools to make it easy.  A player can quickly make a character with intimate details in a way that’s easy and very personable. Cyberpunk had a great character creation system too, but CoC’s is much easier to use not only during creation, but within the game itself.  I don’t have to remind any of them about character histories because they are so well ingrained and easy to reference. They players instantly fell in love with their characters not because of their racial or class abilities, but because of who their characters were.

Like with Interlock or previous CoC editions, combat in 7th Edition is nasty.  Characters do not magically gain hit-points like they do in D&D, so they’re always weak and a small weapon is seriously scary (No matter how awesome you are, a hobo with a shank will still fuck you up).  Also, things like Healing Potions, or Cure Wound spells are absent, which means getting hurt is a big deal.  Taking away their safety nets makes the player much more cautious and play smarter. Over they years, I’ve noticed D&D players become more careless as their characters’ accrue a good number of hit-points and armor. In systems without hit point increases, they become more careful the longer they play because they are more attached to their character who are still just as squishy as a 2nd level D&D character. The other great thing about CoC combat is that it’s extremely simple. Combat is fast-paced and easy to learn.

ChasesOne of the biggest selling points for me was the Chase Rules.  Normally, chases in an RPGs are handled by taking Initiative and Movement Rate. Fastest movement wins. Pretty simple. It’s also kinda boring.  But Chaosium knew that with combat being so brutal, and most of the monsters being so deadly, that characters would spend more time running from baddies than they would fighting them. So they made Chases a large part of the game (as large as Combat), and man they’re fun.

The Idea Roll is also another thing I appreciate. Since most adventures center on investigation and cleverness, if the PC’s find themselves against a wall because no one thinks of the right thing to do or they missed a clue, the Idea Roll can save the day without anyone feeling like the GM is just bailing them out.

Bone HillFinally, the coolest thing about 7th Edition CoC is that it’s backwards compatible.  Meaning that a GM can pick up a 1980’s adventure module and can convert the game to 7th Edition in their head. It take a little getting used to, and it isn’t my ideal way of running a module, but it’s also awesome.  That means that any CoC adventure that has ever been written over the last 35 years are still available for Game Masters to use.  One of the things that saddened me when we started 5th Edition D&D was that all of the modules and supplements for each previous edition (many of which I owned) were completely obsolete and that future generations of players would never know them.  In fact, when we played 5th Edition D&D, I had converted The Secret of Bone Hill, a classic 1st Edition adventure that I loved, to 5th Edition. The conversion process was hell. It was insanely difficult and took a lot of time. The results were fantastic, but I’d be real hesitant to convert any other adventures to 5th Edition after that.

deadlightSo far this year, we’ve played four Call of Cthulhu adventures:  The Haunting and Dead Light, which are 7th Edition, Crack’d and Crook’d Manse (6th Edition), and Edge of Darkness (5th Edition). All have been a massive success.  In fact, with Edge of Darkness being an adventure that’s been around so long, there were some great fan-made supplements and handouts for it.

And since I mentioned my affection for great art and layout, the art was what drew me in in the first place.  Chaosium has done an outstanding job making the book easy to learn from and with plenty of great art to fuel that creative fire.

Both Dungeons & Dragons 5e and Call of Cthulhu 7e are brilliant in their executions and feel like they are written not as a cash-grab to strong-arm players into buying all new books, but as a real evolution of the games with 35+ years of experience behind them.  I’d gladly recommend either of them. But as a story-based GM, I prefer Call of Cthulhu.

Edge of Darkness

Now nothing is perfect, and CoC’s biggest hindrance is that the physical copies of the books are still not available (though they should be very shortly). However, the PDF Copies are out there and the 7th Edition Quickstart rules are totally free to download (and come with The Haunting adventure).  I strongly urge Game Masters to check it out if they’re looking for something fun.

And if you’re a fan of Penny Dreadful, then you have to check out Cthulhu by Gaslight.

 

UPDATE:  So the same day that I posted how Call of Cthulhu’s biggest hindrance was a lack of physical books, Chaosium released their 7th Edition Pre-Order.  Already ordered mine. Books expected this May. 

 

Three Casting Ideas to Save Indiana Jones 5

While many of my generation subscribed to the fandom religion of Star Wars, my great love went for Indiana Jones. Raiders of the Lost Ark was the first movie that I can remember seeing in theaters. Being three years old, I wasn’t paying too much attention to what would become my favorite movie series. All I can remember was the classic Boulder Chase scene and my mother desperately trying to cover my eyes while Nazi faces melted off (I was probably playing with my shoes at the time and had no idea what was going on).

Temple of Doom was one of the first VHS movies that I owned.  And while I’m not much of a fan of it now, I watched it hundreds of times while I was younger. Last Crusade was brilliant, though cheesier than the first, and greatest, installment.  And while the world loathed Kingdom of the Crystal Skull, I was merely disappointed (I’m 50/50 on whether I dislike Indy 2 or 4 the most. It will require back to back viewings to decide). But Crystal Skull gave us a nice closure to Jones’ life as our whip-swinging hero.  He’s old, he’s married, and he has an adult son that’s probably going to disappoint him.

Being a fan, many expected me to be thrilled when Spielberg announced that Indiana Jones 5 was green-lit with Ford in the lead.  But I’m not.  Frankly, I’m worried that there will be yet another bad Indy flick that stomps on the beauty of the character.  Ford is simply too old for the role.  I’m sorry, but it’s true.  Crystal Skull went out of its way to hammer home that Indiana Jones is now old and the last thing I want to see is another two hours of Old Indy struggling to hold on to his former glory.  It’s depressing.

So in order to keep Indiana Jones 5 from being just another sad case of Hollywood making a nostalgia cash-grab at an ageing franchise with aging actors, I have a few ideas that could make it the Indy movie that the character deserves.

1:  Focus On His Son (No, The Other Son)

Indiana Jones has 2 children.  There’s Mutt, the annoying biological child played by Shia LaBeouf and then there’s his REAL son, Short Round, played by Jonathan Ke Quan.

Sons

While Mutt grew up fencing at primary schools only to embrace his life as a Wild Ones wannabe, Short Round grew up as an orphan on the streets of Hong Kong until he failed his Pick Pocket roll on Dr. Jones.  The last we see him is in 1935.  So what happened to him?  The last we knew he was going back to America with Indy.

What I want:

Short Round has become a kick-ass archaeologist.  Think about it.  He’s been adventuring his entire life. Now in his early 40’s, he comes back to dad with a problem and they have to go on one last adventure.  This lets us have both Ford’s Indy and a younger version of the character that we can actually believe can swing around on a whip.  Hell, bring back Mutt for a moment where he says, “Hey, Pop,” just so Short Round (I mean, Doctor Round, just because you KNOW he’s a doctor now) can throat-punch Shia LaBeouf and say, “You call him Doctor Jones.”  Trust me, Hollywood, fans would lose their minds if this happened.

2:  Re-cast Indiana Jones

Indiana Jones is the American James Bond. And when faced with an aging actor, the Bond franchise learned early on that they can just recast him.  Yes, there’s a risk. Yes, there’s going to be fans that say that only Harrison Ford can play the character. But the simple truth is that Indiana Jones is a popular franchise owned by Disney.  Disney is going to make more of them, so re-casting Indiana Jones is inevitable.  It’s going to happen.  So instead of digging our heels in like a child that doesn’t want to go to their first day of school, let’s embrace it.

Discussions of replacing him have already circulated the Internet.  Some say Bradly Cooper would be perfect, others say Chris Pratt was born for it.

PrattCooper

What I want:

While Pratt and Cooper do look the part and could probably do an amazing job, they’re just not right for it.  Both are handsome, rugged, and have good comedic timing. However, they also suffer from the fatal flaw that they are already established Hollywood stars.  Their names alone draw crowds. If Pratt plays him, it’ll be Pratt. It won’t be Indy that just happens to be played by Pratt. We need an actor that isn’t already a super-star. We need a blank slate, an actor that comes in and makes us believe that he IS Indiana Jones.

Ford was nearly passed for the role because he was already too big of a star in Spielberg and Lucas’ eyes. When Tom Selleck wasn’t able to get out of his Magnum PI gig, they ended up going with Ford.  I suspect that it was at that time that Lucas hatched the most genius casting plan of all time…

 

3:  We Keep to the Plan

While it might be difficult to remember now, George Lucas was an insane genius when it came to storytelling.  Some believe that his last great moment of genius was with Indiana Jones and the Last Crusade in 1989. After that, he spent the 90’s screwing up Star Wars with Special Editions, until finally ending the millennium with the screaming dog turd that was The Phantom Menace.

However, just before his mind went out, George Lucas set in motion the greatest actor handover of all time. So in 1992, he began grooming Ford’s replacement by casting a young, unknown actor as Indiana Jones.

SPF

Sean Patrick Flanery played Indiana Jones for 22 episodes of the Adventures of the Young Indiana Jones. At 45 minutes an episode, that seals Flanery’s title as the man who has spent more hours playing the character than for anyone else alive. Now Flanery is old enough to embrace his destiny and step into the movie role that he’s spent over 20 years preparing for.

What I want:

Open the movie with Harrison’s old Indy.  Give him an eye patch and some audience that asks him about some adventure in his past. Harrison sighs and begins to recount the time he once chased a magical MacGuffin. Have the scene fade as his voice continues and and we now see a familiar figure in a fedora on a grand adventure. Then the character turns to the camera and we see Sean Patrick Flanery.

Since we’re recasting with a younger Indy from the POV of Old Indy, it allows us to recast all of the roles (after all Indy’s memory might show them different than they were).  This brings us back Sallah, Short Round, Marcus Brody, Belloq (Mother of God we need more Belloq), even Indy’s dad.  In fact, this single move of Ford passing the torch in a movie transition allows us to smoothly reboot a franchise without actually rebooting it.

While you might say, “Seth, I highly doubt this was Lucas’ original plan back in 1992,” I say, “You can’t prove otherwise.”  Sure you could call Lucas up and ask him, but remember, he’s already gone on record saying that Greedo always shot first when we have scripts showing that he didn’t.  George Lucas is no longer a credible source in saying what his plan was.  All we know is that Flanery is the right age, the right look, isn’t a huge super-star, and already knows how to swing a whip.  Let’s just go with it.

SPF2

As Dr. Henry “Indiana” Jones would say, “Trust me.”

 

Fourteen Facts About Hounacier

Hounacier 2One year ago today Hounacier hit the digital shelves.  In honor of its birthday, and keeping with the tradition that I started with Dämoren’s first birthday, I wanted to share a few fun facts about it.

**Spoilers Below**

1:  Originally, Hounacier wasn’t intended to be the second novel. I’d planned to write Ibenus, followed by Hounacier as the third. However, after a trip to New Orleans, the ideas for for the story were too good not to act on, and Hounacier muscled its way ahead in line. (I have a longer blog about Hounacier’s inspirations from that trip over at Singular Points)

2:  The killers in the Missouri house with the Mistcat were partially inspired by the real serial killers, Leonard Lake, and and Charles Ng (do not read those links unless you are ready for some seriously dark and horrible shit).

3:  The line Malcolm is given about, “I bet I can guess where you got your shoes,” is a real New Orleans street hustle.  I lost $20 to it.  I have since been told by a friend that his uncle lost $50.  I suppose he should have just read Hounacier and saved a few bucks.

4:  The picture that Malcolm sets up in his room with Nick and Colin in Paris was a pre-reference to Hungry Eyes.

5:  Malcolm was a character that caused a lot of conflict for Matt in Dämoren. The move of taking a conflict character and making them the hero in the sequel was inspired by Anne Rice (I called it, “Pulling a Lestat”).  It’s just a coincidence that Anne Rice’s stories also take place in New Orleans.

6:  Malcolm is described as resembling a young Martin Sheen.

Sheen 33
Badlands, 1973

7:  The werewolf, Gulmet, refers to itself as the rougarou. The rougarou is a Cajun folklore monster believed to be a werewolf stalking the bayous around New Orleans.

8:  Flashback scenes with Gulmet take place in Greece between April and October of 1792, when a pair of lunar eclipses occurred within 6 months.

9:  The demon that Ulises kills in Haiti is an asanbosam, which is a vampire-like monster from Ashanti folklore.

10:  Gulmet mentions that there is a lamia named Niriffo that rules the Mid-City district of New Orleans with a pack of ghouls. As of the end of the novel, she’s still there.

11:  Malcolm kills 8 people while under Gulmet’s control.

12:  The original inspiration for the novel was the idea of Malcolm waking up naked and covered in blood in a French Quarter courtyard.  The trick was figuring out the story as to how he got there.

13:  Being a demonic spirit, Gulmet is sexless, though it does prefer male bodies. Gulmet is referred to as either he or she, depending on the sex of the body it inhabits. 

14:  Malcolm’s tattoos described in the book are:

  • Warding Eye on left palm (Earned with his first demon-kill. Killing Gulmet allowed him to replace it.)
  • Empathy Eye on Right Palm (You’ll have to read Hungry Eyes.)
  • Blue Scarab on wrist allows him to sense demonic entities (Earned with a triple kill. He no longer has this tattoo by the end of the novel.)
  • Smell three times better than any human.
  • Three tapered golden lines on forearm gives him night vision (Earned by killing a mistcat)
  • Stamina to stay awake for days at a time (Earned by killing a jorogumo)
  • Serpent on bicep detects poisons.

He has more, but those don’t  have as obvious of benefits.

So there you go.

If you want to give Haounacier a gift for her birthday, she’d love reviews on Amazon or Goodreads (and a huge thank you to everyone who already has).  Also, there is a list of Memorable Quotes on Goodreads.  Please click which ones you like, and feel free to add any ones that I forgot.

-Seth

 

 

 

 

 

Eleven Facts About Mountain of Daggers

Mountain Cover FrontToday marks one year since Mountain of Daggers‘ release.

I’ve written before about the journey it took for it to finally hit print, as well as the various inspirations. But in honor of Black Raven’s birthday, I wanted to share a few bits about my roguish hero. And because there are eleven stories, I figure I should give eleven fun facts.

***Spoiler Warning***

1:  The first story, Birth of the Black Raven, was meant as a stand-alone with an open ending.  I’d never intended for it to have any sequels.  I nearly changed it to a flashback story where at the end a much older Ahren is recounting the tale to a new initiate into the Tyenee.  Thankfully, I decided against it.

2:  While most fantasy thieves are usually depicted in a cloak, Ahren always wears a wide-brimmed hat. I chose the hat because that’s what seemed the most practical for a sailor to wear. (Despite the cool appearance, cloaks murder peripheral vision.)

3:  A news article about diamond smugglers loading their goods into hollow crossbow bolts and firing them outside the perimeter of diamond mines to retrieve later is what inspired The Reluctant Assassin.

4:  Because the first story lacks any magic or fantastical elements, I wrote the The Porvov Switch to bring in demons, magic, and introduce Delakurn’s only obvious non-human race, quellens.

5:  The Ferrymaster’s Toll was originally slated to appear in Flashing Swords #13 as the featured story.  The magazine folded before it hit print. flashswordscovermockup13

6:  Originally, Mountain of Daggers was 14 stories and over 90,000 words.  When Rogue Blades wished to publish it, I was asked to cut that down to 60,000 words, add some newer stories I had already written, and release it as two 60,000-word collections. Three stories were cut and moved to Sea of Quills. Washed Ashore was originally set after Reluctant Assassin. The Gilded Noose was to take place after Darclyian Circus. The Raven’s Cage was the original closing story.

7:  The Seventh General came about after I had a new boss that immediately began pushing me out of a former job. It was also the last story written for the first collection.

8:  Dolch is inspired by the repeat villain Murdoc on MacGyver.

9:  While Ahren has a reputation as an assassin, he never actually murders anyone “on screen.” The people he’s shown killing are always armed and actively posing a threat to him or to his companions.  This was an intentional throwback to the old pulp heroes.  In The Ferrymaster’s Toll he does commit murder, but the reader only sees the bodies after the fact. He’s also shown murdering the unarmed villain in The Reluctant Assassin, but that guy was a dick and totally deserved it. 

10: Race for the Night Ruby was the second Black Raven adventure I wrote.  It’s also my favorite in the first collection.

11:  The Tyenee symbol is described as a mountain of upturned daggers.  I had no idea how that actually looked when I wrote it, but thought that it sounded cool.  When artist Dider Normand was commissioned to create the original cover art, we had to figure out what the symbol actually looked like.  It took several rounds before we had the final look.

BR - Concept MedallionsBR - Mountain Rough

Original concept sketches

Mountain Cover 1st Dr

Final Design

 Tyenee500pxGray

Actual medallion made by Campaign Coins
And you can buy one at my Store!

So there you have it. If you’d like to give Ahren a birthday present, he’s always happy to have a review or rating on Goodreads or on Amazon.

-Seth

 

 

Endings: Setups Versus Cliffhangers

Cliff

In the past year I’ve had multiple unfortunate experiences of reading a good book only to have it end in a Cliffhanger.  For me, it yanks the enjoyment of a wonderful story out from under my feet and leaves me feeling rather cheated. I hate Cliffhangers.

cliffhanger
No, not this Cliffhanger

I’ve read reviews and chatted on Reddit and learned that while I’m hardly the only one, I discovered that there’s a whole lotta confusion as to what “Cliffhanger” means. I’ve even been accused of using one at the end of Mountain of Daggers. Some people confuse a Cliffhanger with a Setup.

A Setup is when a story is complete, the narrative is wrapped, and while the problems might not be over for the heroes, the reader or audience can leave there and still feel a sense of closure.  A great example would be 2002’s Resident Evil.

In it, our heroes have escaped the Hive, closing the plot narrative, but then Alice awakens to a city overrun with zombies.  The closing shot is our hero, severely under-dressed, holding a shotgun, and ready to face-down what comes next.

ResEvil

While the movie might end with the audience screaming, “Oh my God! I want more!” it does not end with them requiring to know the very next thing that happens to Alice in the 30 seconds following the fade to black. We leave the theater knowing that while her initial adventure is done, there are more to come.

For me, that’s the essential definition of a Cliffhanger. “Do We Need To See What Happens In The Next 30 Seconds?“. If the answer is Yes, then you have a Cliffhanger.

Cliffhangers came from the old serial shorts that played in theaters. Every episode would end with the hero in some hopeless bind, such as sinking in quicksand, falling from an airplane, and most obviously, hanging from a cliff.  The gag was used to leave viewers in suspense and make them feel obligated to come to the next movie to see how the hero makes it out.

The 1960’s Batman also used Cliffhangers to end the first half of each two-episode adventure. Leaving the audience with the line, “Tune in Tomorrow!  Same Bat-Time! Same Bat-Channel!”

Bat-Time
“Oh no! How will they escape? I’d better tune in tomorrow.”

Aside from being a cheap ploy, the key for an effective Cliffhanger is that they are not endings.  They’re chapter breaks.  Ending a chapter with a Cliffhanger is perfectly fine.  I don’t need to wait long to get to the rest, and I’m not required to buy another ticket or book to find out.  Authors that coax me into buying a standard-sized book, only to pull a surprise Cliffhanger at the end, leaving the plot unresolved and forcing me to buy the next book, make me feel cheated. 

“But what about a series?” you ask.

Well I’m glad you asked, because I have an answer for that, too.

First, the fantasy obsession of taking a massive epic tale and breaking it into multiple parts at seemingly random points is attributed to Lord of the Rings.  However, Lord of the Rings was never intended to be a trilogy.  Tolkien’s publisher was daunted by the costs and commercial appeal of a single enormous book so they chopped it up.  Even then, readers were not forced to wait years between installments.  The entire series was published between July 1954 with Fellowship of the Ring, and October 1955 with Return of the King.  There was no waiting presidential terms between installments.  Authors that hold a story ransom and extort readers by forcing them to keep buying books are not following Tolkien’s tradition.

Second, it’s my opinion that a series with Cliffhanger endings is perfectly fine, providing it follows two simple rules:

  1. That the first book be effectively a stand-alone.  That way, readers have a moment once the dust has settled to decide if they want to keep going.  Some might say, “I’m good with this,” and simply walk away, happy that they had resolution. Or they might say, “Holy shit that was awesome! What happens next? Gimme! Gimme! Gimme!” Either way, they get to decide.
  2. That each installment has a beginning, middle, and end.  While some stories might take multiple volumes to tell, there are still sub-stories within the larger plot. As long as the heroes have an obstacle and resolve the obstacle within the covers of the book, even if the much larger problem is unresolved, then that is perfectly fine.

Waste LandsA good example of this is the Dark Tower Series.  Readers can enjoy the first book, The Gunslinger, and be perfectly happy. Yes it ends with a setup, but the story is complete.  The Gunslinger chased the Man in Black across the desert and then caught him.  You can end there.  However, readers that continue the series will enjoy several self-contained adventures along the way, even experiencing the massive cliffhanger ending at the end of The Waste Lands.  That book is the only one that ends on a cliffhanger because the heroes are in an active moment of peril in the last sentence.  However, even then, the story still has a beginning, middle, and end (They enter the waste lands, they leave the waste lands.)

MistbornTrilogyEven though I say that there is a specific time that a Cliffhanger between series installments is acceptable, a Setup is much, much nicer.  Harry Potter is a perfect example of a series that follows these rules, choosing a setup, versus a cliffhanger. A reader can enjoy Harry Potter and The Sorcerer’s Stone and leave there being perfectly happy. The readers that do keep going with the series are treated to small, self-contained stories that occur while the larger narrative is unfolding. Another favorite of mine in the Mistborn Series, which follows the same rules.

People that claim books like The Well of Ascension, The Republic of Thieves, or Harry Potter and the Half-Blood Prince end on cliffhangers are completely wrong.  Yes, readers are invested in the story and are desperate to see what happens next, but in none of those stories is our hero in a hopeless situation that might kill them in the next 30 seconds. This need to know is the product of great writing and storytelling, while a Cliffhanger is merely a cheap trick used to make up for a lack of great writing.

 

 

 

 

 

 

Audie Nomination for Hounacier

The Audio Publishers Association (APA) has released the list of finalists for the 2016 Audie Awards and Hounacier made the cut for Best Paranormal Audio Book.

Audies 2016

For anyone not familiar with the Audie Awards, they’re considered the “Oscars of the Audio Book Industry,” so as you can imagine, I’m very excited to have made the list. Dämoren was a nominee in 2015, so the Valducan Series is now 2 for 2 on Audie Nominations.  R.C. Bray has done a fantastic job performing (saying he simply “reads” is a vast understatement) my books and I wish him the best of luck. He’s a badass and I’m extremely fortunate to have him.

The awards will by announced in May.

On a semi-related note, Audible had updated to the new cover just in time.  I like to think Hounacier has dressed herself up for the occasion.

Hounacier Audible

Hungry Eyes is Out

My Valducan short, Hungry Eyes, is now available in the SNAFU: Hunters anthology.  

Description:  Paris, 2009 – Something lurks beneath the City of Light and Valducan knights Nick Tavitian, Colin Delaney, and new recruit Malcolm Romero intend to find it. But as they search the catacombs for their quarry, something hungry is watching them from the darkness.

It was a lot of fun to write and will work very well into Ibenus, which references this particular adventure.  I hope you all enjoy it.

Other stories include:

Apex Predator by N. X. Sharps & Tim Marquitz
Two Birds, One Stone by Evan Dicken
Non Zero Sum by R. P. L. Johnson
Only Stones by Christine Morgan
That Old Black Magic by James A. Moore
Ngu Tinh by D. F. Shultz
Warm Bodies by Kirsten Cross
The Bani Protocols by Rose Blackthorn
The Secret War by David W. Amendola
Outbreak by V. E. Battaglia
 Droch Fhola by Brad C. Hodson
Bonked by Patrick Freivald

You can buy SNAFU: Hunters HERE.

As with any story or book, please leave a rating or review on Amazon or Goodreads.  They have a huge impact for authors and publishers. 

In other news, Ibenus should be arriving this September. In the meantime, I hope to release a couple more short stories. I’m also about 90% done with my outline for Valducan #4, which I hope to begin in the next week.

Thanks, everyone.

-Seth

 

Ibenus Cover Reveal and a New Look

ODamoren covern December 27th, 2013, Joe Martin with Ragnarok Publications sent me a message saying, “Something for you to look at.” It accompanied my very first glimpse of Dämoren’s cover. It was still a bit rough. I hadn’t secured my blurb from Elizabeth Bear yet, the gun had a couple tweaks left to do, but it was the cover. It was MY cover, and it was amazing. After a few more weeks, we had the finished product.

I love this cover. 

It graces my business cards, even my mouse pad. As I type this, it hangs on the wall behind my desk inside a shadow box with an engraved bullet.  The bloody background became the wallpaper for my website. The image of my very first book plastered my Facebook feed so many times over the months leading to and just after my release that I’m sure many of my friends were so sick of it that they Ignored me.

Hounacier CoverBut I made no apologies.  My wife and I refer to Dämoren as our first child, and like any new parent, I wanted to share its pictures with the world.

A year later, Joe sent me my first peek at Hounacier

Its a perfect companion to Dämoren. I love the symbols, the skull, the blood-splattered blade. It looks wonderful.  

Again, my friends and family endured months of seeing that image every time they opened their Facebook.  But, as is the case with many second children, it was just a little less than it had been with the first.  

Once I received my first copy it immediately went into a shadowbox beside its older sibling.  

Siblings

I cherish these covers. They represent years of dreams, hard work, frustrations, and joy. 

However, all things change. With the growth of Ragnarok Publications, their distribution deal with IGP, and the success of the Valducan Series, it was decided that Dämoren and Hounacier will no longer wear those cherished skins. 

But don’t worry, my friends.  The books themselves are not going away. They are evolving into something more to welcome their newest sibling, Ibenus, into the world.  We’re cleaning them up, removing typos, polishing the insides, and giving them a brand new coat of paint.

So in honor of Ibenus’ upcoming release and Ragnarok’s growth, I’m thrilled to present you with this…

Damoren 2

Hounacier 2

My children are growing up.

When Dämoren was first released my good friend Charles got his paperback signed and informed me that he had no intention of ever reading that copy because he knew that one day a first edition would be collectible.  I laughed and told him that I didn’t expect multiple editions. I must now admit that he was right. So for all of you out there that own the original red and bloody covers, congratulations.  You’ll soon be able to say, “I read Skorkowsky back when, and I have the old books to prove it.” Now, it’ll be a couple months before the change, so if you want to pick up the original covers, you still have some time. I’m told it will probably be March when these versions come available.

So about now I assume that my readers are thinking, “OK, Seth, that’s pretty awesome. Those covers look great and all, and thank you for sharing your emotional journey and blah, blah, blah. But you led us here under the promise that you were going to show us Ibenus’ cover. Did you lie to us? Where is Ibenus? Show us the goods!”

All right, all right. Sheesh, I was just getting to that.

So without any further dramatic buildup, I’m proud to present Ibenus.

Ibenus

Joe Martin and Shawn King have done an amazing job.  I’m thrilled to see Ibenus for the first time and I can’t wait to hold it and its newly re-vamped brothers in my greedy little hands. As far as release date, I’ll let you know once we have it.

Thank you, everyone. This wouldn’t have been possible without you and getting the word out on my books.  Because of your support for a fledgling author from a small indie press, we’ve grown into the next level.

And to my Facebook friends and family, I apologize in advance.  You’re about to see these beautiful covers many, many more times.

-Seth